01
Multi-platform publishing & distribution
PC, console and mobile — one release plan, one set of build pipelines.
We take a finished or near-finished game to market across PC, console and mobile storefronts: store pages, build pipelines, certification passes, pricing and regional setup, patch cadence and post-launch updates.
- Store page setup and copy, screenshots, capsule art briefs and trailer placement on Steam and the console stores.
- Build submission and certification passes for PlayStation, Xbox and Nintendo Switch, prepared by our producers.
- Regional pricing, launch scheduling and release windows across territories.
Where this stops
- We cannot grant platform approval. Certification is decided by the platform holder, on their timetable.
- We hold no platform-holder accreditation of our own — submissions are filed through the developer’s accounts under written authorisation.
- We do not promise featuring, front-page placement or store editorial coverage. Nobody can sell that.