Skip to content

Aarhus C, DenmarkCVR 38764845Udgivelse af videospil

Publishing bold and unforgettable gaming experiences after midnight

Based in Aarhus, Denmark, we work with independent studios worldwide on multi-platform distribution across PC, console and mobile, milestone financing and co-production, global marketing, and the QA, localisation and age-rating work that gets a build through certification.

A registered Danish company since 01.07.2017 — CVR 38764845, EU VAT DK38764845, branchekode 582100 (Udgivelse af videospil). Check every field against the register.

The night watch · 00:00 → 06:00

  • 00:00

    Signal

    You send a build and a plan.

    A playable build, a design document and the remaining budget as you see it. Nothing is signed, nothing is charged, and the submission is read by a person rather than scored by a form.

    You
    Playable build, design document, budget plan.
    Us
    We read it and reply to the address you gave us.
  • 01:00

    First read

    We play it and write down what we think.

    The first pass is on the game itself: what it is, who it is for, and whether it is a fit for the slate. Most submissions stop here, and they stop with a written answer rather than silence.

    You
    Nothing — the build does the talking.
    Us
    A written assessment: fit, risks, what we would want to see next.
  • 02:00

    Terms

    Scope, milestones and money in writing.

    If we go on, the milestone plan and the commercial terms are drafted together: what is delivered when, what is accepted how, what is financed, how it is recouped, what happens if either side walks away.

    You
    Your production plan and your numbers.
    Us
    A draft agreement, in language you can read without a lawyer beside you.
  • 03:00

    Build

    Production, with a producer who answers the phone.

    Milestone acceptance, external QA scheduling, vendor sourcing for art, audio and localisation, and a weekly rhythm that does not consume your development time.

    You
    The game. You keep the creative call.
    Us
    Producer time, QA scheduling, vendor sourcing, milestone acceptance.
  • 04:00

    Certification

    Platform requirements, ratings paperwork, store setup.

    Compliance QA against each platform’s requirement checklist, age-rating questionnaires prepared for PEGI, ESRB, USK and IARC, and store pages built out. Approvals belong to the platform holders and the boards; the paperwork is ours to get right.

    You
    Your platform accounts — submissions are filed under written authorisation from you.
    Us
    Checklists, questionnaires, store pages, submission builds.
  • 05:00

    Launch

    Announce, sustain, ship.

    Press and creator outreach with labelled keys, a beat plan through to release day, regional pricing and a launch-week war room that is staffed rather than scheduled.

    You
    Release candidate and patch capacity.
    Us
    Campaign, outreach, storefront setup, launch-week cover.
  • 06:00

    Dawn

    The part most publishers stop paying attention to.

    Post-launch patches, seasonal beats, platform ports, sales events and reporting — and revenue statements you can reconcile against your own numbers.

    You
    Updates you want to make.
    Us
    Store-side operations, reporting, ports, ongoing campaigns.

What we do

Four things, done properly, for studios that want a publisher rather than a landlord

Distribution across PC, console and mobile. Financing where a project fits the slate. Marketing that answers for what it sends out. And the certification work that decides whether a launch date survives contact with a platform holder.

01

Multi-platform publishing & distribution

PC, console and mobile — one release plan, one set of build pipelines.

  • Steam
  • PlayStation 5
  • Xbox Series X|S
  • Nintendo Switch
  • iOS
  • Android

Where it stops: We cannot grant platform approval. Certification is decided by the platform holder, on their timetable.

Details
02

Milestone financing & co-production

A publishing agreement that funds agreed milestones — not a loan, not an investment product.

Where it stops: This is not a loan, deposit, security, investment product, crowdfunding offer or public offering, and we give no financial or investment advice.

Details
03

Global PR, creator outreach & community

Announce, sustain, launch — run by people who answer for what they send out.

Where it stops: We do not buy reviews, ratings, wishlists, followers or user numbers, and we do not run undisclosed paid coverage.

Details
04

QA, localisation & age-rating preparation

The unglamorous half of shipping, done before certification looks at it.

Where it stops: We do not issue age ratings. PEGI, ESRB, USK, IARC and the platform holders do, and only they can.

Details

How it runs

The night watch: from a first build to a live game

Seven stages, told as the hours after midnight. Each one says what you do and what we do, because a publishing relationship goes wrong at the seams and not in the middle.

  1. 00:00

    Signal

    You send a build and a plan.

  2. 01:00

    First read

    We play it and write down what we think.

  3. 02:00

    Terms

    Scope, milestones and money in writing.

  4. 03:00

    Build

    Production, with a producer who answers the phone.

  5. 04:00

    Certification

    Platform requirements, ratings paperwork, store setup.

  6. 05:00

    Launch

    Announce, sustain, ship.

  7. 06:00

    Dawn

    The part most publishers stop paying attention to.

Catalogue

Our published slate, and why this section is honest rather than full

There are no titles listed on this site yet. Not “coming soon”, and not a set of illustrative examples — simply none, because none can currently be evidenced with a public store page in this company’s name.

No title is listed on this site before an agreement is signed and a public store page exists to check it against. The catalogue is empty rather than illustrative: an invented slate on a publisher’s site is disprovable in one click.

What has to be true before a title appears here

Open submissions

Sending a pitch does not create a publishing agreement and costs nothing. We charge developers no reading fee, evaluation fee or submission fee, and any deal is set out in a signed contract.

Open the pitch portal

Who you are dealing with

A registered Danish company, published in full

Advertiser identity is not a footnote here. Every number below is on every page of this site, in the API that serves it, and in the structured data a machine reads — and each one links to the register that holds it.

Registered in Denmark

After Midnight Enterprises ApS — Anpartsselskab (ApS) — Danish private limited company. CVR 38764845, EU VAT DK38764845, registered 01.07.2017.

Filed activity matches the site

Branchekode 582100 — Udgivelse af videospil. The business this site advertises is the business the register says the company is in.

Office you can look up

Søndergade 44, 4., 8000 Aarhus C, Denmark

Full identity record